Student–staff Co-creation of Serious Games - Lessons Learned
DOI:
https://doi.org/10.3384/ecp187016Keywords:
Collaboration, design, education, games, interdisciplinaryAbstract
Few papers have described academic/faculty staff’s experiences with co-creation, or partnering with students in cross-disciplinary collaborations. The purpose of this paper is to share challenges and outcomes from two interdisciplinary student–staff co-creations of serious games for use in a Bachelor of Nursing program in Norway. Our experiences are discussed against an evidence-informed model of student–staff co-creation in higher education. Based on the lessons learned from these two projects, we propose ten key points for planning and conducting cross-disciplinary student–staff co-creation of serious games.Downloads
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2022-08-22
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Copyright (c) 2022 Hege Mari Johnsen, Jannicke Rabben
This work is licensed under a Creative Commons Attribution 4.0 International License.