The Relationship Between Computational Thinking and Design: Insights from the Implementation of the 4P4CT Pedagogical Framework
DOI:
https://doi.org/10.3384/ecp213.1412Keywords:
Computational thinking, Problem solving, Pre-service teachers, Simulations, Design processAbstract
Computational thinking (CT) is widely recognized as a set of essential cognitive and social skills that support complex reasoning across disciplinary domains. This study adopts a broad view of CT as a transferable thinking paradigm and introduces an analytical perspective that examines how CT skills can be theoretically connected and pedagogically applied to the design process. The study is grounded in the Four Pedagogies for Developing Computational Thinking framework, which is inspired by constructivist and constructionist learning theories and integrates active, project-based, product-based, and context-based learning. The framework was implemented in an academic course for preservice K–12 teachers from diverse disciplines and in a course for the general public, in which learners applied core CT skills—decomposition, abstraction, and generalization—while developing computerized simulations of computational processes. Computational processes were defined as dynamic representations of domain-specific concepts and the relationships and interactions between them, realized through animated scripts in environments such as Scratch. The research question examines the extent and manner in which students’ reflections while applying CT skills correspond to different components of the design process. Analysis of students’ reflective responses, mapped onto the design process, revealed that although the design process was not explicitly taught, students implicitly articulated its six accepted components: problem understanding, idea generation, planning, building, testing, and improvement. The findings suggest that CT-based simulation development naturally elicits design thinking. Articulating these connections explicitly may further strengthen both design learning and computer science education within technology education, as well as teacher education in these domains.
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Copyright (c) 2026 Noa Ragonis, Orit Hazzan

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