Comics as Social Innovation
DOI:
https://doi.org/10.3384/ecp213.1521Keywords:
Social Innovation, Comics, Visual Literacy, Student Agency, Inclusive LearningAbstract
Rapid social change requires education that supports young people to understand complex societal challenges and consider how they might contribute to meaningful solutions. Introducing social innovation in schools advances this aim by helping learners explore how new ideas and practices can improve community well‑being. Yet the conceptual and emotional depth of social innovation can be difficult to access through conventional materials. This paper examines how comics can serve as an effective pedagogical resource for exploring social innovation and argues that comics themselves can be understood as a form of social innovation.
Comics integrate visual, spatial, and written modes, enabling learners to interpret information through multiple pathways. Their multimodal structure supports observation, sequencing, and meaning‑making, providing an accessible and engaging format for examining real‑world issues. Because comics communicate complex and emotive ideas through imagery as well as text, they accommodate diverse literacy levels, cultural contexts, and lived experiences. This inclusivity creates opportunities for students to consider multiple perspectives, unpack societal challenges, and imagine possibilities for positive change.
The paper further contends that comics function as social innovation by expanding participation and fostering shared understanding. By representing cultural norms, social concerns, and personal experiences in resonant ways, comics help readers recognise common vulnerabilities and reflect on the contexts in which innovation is needed.
Situated within the EU SIDE (European Social Innovation and Democratic Education) Teacher Academy, the paper uses social innovation competencies as a framework to analyse how comics empower learners to understand, participate in, and influence social change. It demonstrates that comics offer a valuable and socially innovative medium for supporting engagement with social innovation in design and technology education.
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Copyright (c) 2026 Jane Burns, Niall Seery, Anne Looney, Michael Flannery

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